FROSTGRAVE: GHOST ARCHIPELAGO GODS OF FIRE: TRIBALS
North Star Military Figures
In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains.
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Frostgrave: Ghost Archipelago  Gods Of Fire
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More stuff The following we recommend for your Frostgrave: Ghost Archipelago games, but adding to your order won’t go to the Spend Total of the Nickstarter.
Nickstarter Frostgrave: Frostgrave: Ghost Archipelago: Gods Of Fire free items may or may not go on sale at some point in the future.
Frostgrave: Ghost Archipelago: Gods Of Fire is copyright Osprey Games 2019. Miniatures are all copyright North Star Military Figures Limited 2019.
In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure.
Tribal Specialists
Gods Of Fire In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains. In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of
Here at North Star we are delighted to announce that in conjunction with Osprey Publishing, we are producing a licensed range of 28mm sized metal figures.
Tribals
the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest. Note, you need a copy of Frostgrave: Ghost Archipelago to use this supplement.
Sometimes called ‘Wooden Men’, the Cortiki are one of the most common forms of demon seen in the archipelago. In appearance they resemble crude men carved into logs or a series of connected logs. Contiki are often found living with tribals. Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using glue. Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using glue. Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using glue. Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable. Two-Handed Weapon. This includes any kind of heavy melee weapon that requires two hands to wield, such as two-handed swords, battle-axes, polearms, and large flails. These weapons do +2 damage. Crossbow, Quiver, Hand Weapon,Heavy Armour. Although they are uncommon in the lands around the Southern Ocean, some people do use crossbows. Crossbows take one action to load and one action to fire. Two-handed Weapon, Bow, Quiver, Light Armour, +2 Fight versus Animals. The hunter receives +2 Fight whenever he is attacking or is attacked by an animal. Hand Weapon, Dagger, Light Armour. This is a knife, or other small weapon, that is not balanced for throwing. Daggers have a -1 damage modifier. Hand Weapon, Shield, Heavy Armour. This represents any type of heavier armour, typically made from metal. This type of armour is comparatively rare in the Ghost Archipelago because it is heavy, hot, uncomfortable. Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable. Two-Handed Weapon, Heavy Armour. HAND WEAPON This includes any kind of weapon that is commonly wielded with one hand, including swords, scimitars, hand axes, maces, and even spears. These weapons have no modifiers in combat. Figures that are ‘aquatic’ or ‘amphibious’ do not have to make Swimming Rolls, suffer no movement penalties in either deep or shallow water, and do not suffer a Fight penalty for being in water. Herbalists have three item slots, but two of them can only be used to carry herbs or potions. A herbalist may spend one action to give a potion or herb to any member of his crew within 1” that is not in combat. Bow, Quiver, Hand Weapon, Light Armour. The most common form of missile weapon in the Ghost Archipelago is the bow. The game makes no distinction between types of bow, and players are free to depict them as long bows, composite bows, etc. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals.
Tribal Wardens & Heritors
Tribal Heritor I
Tribal Heritor II
Tribal Warden I
Tribal Warden II
Scout
Mercenary
Freebooter
Tomb Robber
Pearl Diver
Hunter
Herbalist
Crackshot
Savage
Guide
Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using glue. Herbalists have three item slots, but two of them can only be used to carry herbs or potions. A herbalist may spend one action to give a potion or herb to any member of his crew within 1” that is not in combat. Greater Cortiki, Sometimes called ‘Wooden Men’, the Cortiki are one of the most common forms of demon seen in the archipelago. In appearance they resemble crude men carved into logs or a series of connected logs. Contiki are often found living with tribal One of the more bad-tempered saurians, dragon-bulls are extremely territorial and will generally attack anything human or larger on sight. Walking on four clawed legs, and standing about 9’ tall, dragon-bulls are most recognizable by the horns. Standing about half the height of an average human, soldier crabs are scavengers that will happily take a bite out of anything. Soldier crabs are difficult to kill as they have extremely thick shells.
Dragon-Bull saurian
Soldier Crab
Lesser Cortiki
Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Rocko Petrified Men In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure.