© North Star Military Figures Click here to order Click here to order Click here to order Click here to order Click here to order In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters.
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of
spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh- impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.
ENDED OCT 2017
GHOST ARCHIPELAGO Fantasy Wargames in the Lost Isles GHOST ARCHIPELAGO Fantasy Wargames in the Lost Isles North Star Military Figures
Spend Total £45,010.25
REWARDS
This book of fiction collects all-new stories set in the Ghost Archipelago. The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries.
Extra Things (that you may need in the Lost Isles!)
Frostgrave and Frostgrave: Ghost Archipelago are © Joseph A. McCullough 2017. Artwork and Frostgrave: Ghost Archipelago logo are © Osprey Games 2017. Miniatures are all © North Star Military Figures Limited and Osprey Games 2017.
GHOST ARCHIPELAGO Fantasy Wargames in the Lost Isles
Heritors
Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals.
Wardens
Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp
Crewmen
Twenty plastic crewmen for Ghost Archipelago. Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using gl Twenty plastic crewmen for Ghost Archipelago. Each plastic frame has multiple weapon choices for you to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago. 28mm sized plastic figures, unpainted and require assembly using gl Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Most Heritors are nine or ten generations removed from the ancestor that drank from the Crystal Pool. While the abilities that they inherited still set them apart from the general population, those abilities have grown unreliable, and the pain that accomp Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Wardens, dismissed by the great wizards of the north as a bunch of hedge wizards and animists, draw upon the innate powers of Nature to cast spells and perform conjurations, because of their affinity with water, air, earth, plants, and animals. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel. Specialists are men and women recruited for their fighting prowess or some other special ability. They are rarely sailors and are not expected to participate in the actual operation of the Heritorís vessel.
Specialist Crew
Bestiary
Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers.
Goat
Blood-drinker Bats
Shark Maw & Fin
Ghouls
Tribals is a catch-all term for the many diverse tribes living amongst the islands. In outward appearance, they vary greatly, from pygmies to near-giants, from darkskinned to light. Some wear fearsome wooden masks or dress in elaborate regalia. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers.
Gorilla
Regardless, they can easily grow to the length of a shipís boat and weigh as much as ten men, making disturbing one a frequently lethal encounter. Regardless, they can easily grow to the length of a shipís boat and weigh as much as ten men, making disturbing one a frequently lethal encounter.
Crocodiles
Row Boat
In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters.
Storm
Storm
Beast
Wave
Vine
The saurians are a varied group of extremely large lizard creatures that are uniquely found in the Ghost Archipelago. Some theorize that they are relics of an earlier age, though there is no strong evidence for this. The saurians are a varied group of extremely large lizard creatures that are uniquely found in the Ghost Archipelago. Some theorize that they are relics of an earlier age, though there is no strong evidence for this. The saurians are a varied group of extremely large lizard creatures that are uniquely found in the Ghost Archipelago. Some theorize that they are relics of an earlier age, though there is no strong evidence for this.
Stalker Saurians
Monarch Saurian
Sailback Saurian
Razorbeak Saurian
While most Heritors travel to and around the islands in large yachts or small schooners, some however, call upon the crews to use small boats. These longboats and launches are carried on the larger ships until they are needed to get from a ship to land.
Sampan Barge
While most Heritors travel to and around the islands in large yachts or small schooners, some however, call upon the crews to use small boats. These longboats and launches are carried on the larger ships until they are needed to get from a ship to land.
Raft
While most Heritors travel to and around the islands in large yachts or small schooners, some however, call upon the crews to use small boats. These longboats and launches are carried on the larger ships until they are needed to get from a ship to land. The waters both in and around the Ghost Archipelago teem with life, and not all of it is overly friendly to adventurers. Creatures with the Ďaquaticí ability will only ever be encountered on a table that includes deep water. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. Animals are the most common fauna found amongst the islands. In general, they are of limited intelligence and only dangerous if disturbed or frightened. That said, some are natural predators and more than happy to feast on adventurers. The waters both in and around the Ghost Archipelago teem with life, and not all of it is overly friendly to adventurers. Creatures with the Ďaquaticí ability will only ever be encountered on a table that includes deep water. *(Five exclusively designed Ghost Archipelago treasure tokens) The pack also includes an exclusive Blood Burn Die which aids in keeping track of a Heritor's blood burn level throughout the game Dricheans. As far as can be determined, the Dricheans are divided into numerous petty kingdoms that have long and twisted histories of alliances and feuds. They are a warrior people, priding military achievement above all else. Monarch Saurian. So called because they are the supreme predator in the Isles, monarchs are monstrous creatures, easily capable of biting a man in half. Monarchs walk on a pair of powerful legs and have huge heads (most of which is a fang-filled maw). The saurians are a varied group of extremely large lizard creatures that are uniquely found in the Ghost Archipelago. Some theorize that they are relics of an earlier age, though there is no strong evidence for this. The saurians are a varied group of extremely large lizard creatures that are uniquely found in the Ghost Archipelago. Some theorize that they are relics of an earlier age, though there is no strong evidence for this.
Scout
Mercenary
Freebooter
Tomb Robber
Pearl Diver
Hunter
Herbalist
Crackshot
Savage
Guide
Female Crew
Female Crew
Female Crew
Female Crew
Female Crew Monarch Saurian. So called because they are the supreme predator in the Isles, monarchs are monstrous creatures, easily capable of biting a man in half. Monarchs walk on a pair of powerful legs and have huge heads (most of which is a fang-filled maw). Also known as serpent-men or serpent-people, snake-men are generally considered the most dangerous and deadly of the sentient races that inhabit the islands. Resembling a human with a snake- or lizard-like head.
Wave
Beast
Vine
Earth
Earth
Plastic box set of 20 multi part figures
Large Lizard
Snapping Turtle
VII
II
IX
VI
V
III
I
IV
VIII
X