At the time that Malcor became headmaster, Ordovacer Nords had been teaching the mysteries of Fatecasting at the Collegium for more than a decade. Dramatic, dynamic, and mischievous, Ordovacer was extremely popular with students.
FROSTGRAVE: THE MAZE OF MALCOR: THE MINIATURES
North Star Military Figures
The Maze of Malcor is the latest supplement to the popular Fantasy Skirmish Game from Osprey Games, ‘Frostgrave’. The Maze of Malcor  introduces a new set of Wizard classes, new creatures and treasures to the frozen city of Felstad, and the Wraith of Malcor himself.
Final Total £26,961.85 Ended
Ended Friday November 9th 12.00pm GMT
Campaign Updates Online Magazine Community Newsletters
Frostgrave: The Maze of Malcor.
About
The Monsters
Frostgrave. The full range.
Nickstarter Frostgrave: The Maze of Malcor free items may or may not go on sale at some point in the future.
Frostgrave: The Maze of Malcor is copyright Osprey Games 2018. Miniatures are all copyright North Star Military Figures Limited 2018.
This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the lost magic schools. Alentha was one of the great academic wizards of her age, respected both in the Collegium and amongst the upper echelons of Felstad society. She was also the only other candidate when Malcor was named as the new headmaster. The tragic tale of Florissa Undine was already part of the lore of the Collegium by the time Malcor came to power. Some three centuries previously, she had been the Collegium’s most famous teacher. Not only was she adored by the students and popular.
Knight & Templar III
Apothecary & Marksman II
Specialist Soldiers
Frostgrave Soldiers II
The rare and beautiful tatakaka bird. This colourful songbird, found only on a few remote islands, is hugely valuable to wizards. Feathers that have fallen naturally from a tatakaka bird can be used as potent magic enhancements.
Tatakaka Songbird on Stone Head
Rangifer Shaman
Frostgrave: Oathgold novel
Frostgrave: The Grimoire
Tuvith Reginold was one of the last pupils of the great Brycho Tarran, the most famous practitioner of Astromancy. Tuvith became the head of Astromancy at the Collegium near the beginning of Malcor’s term as headmaster, but the two never got along. The last staff appointment made by Malcor before the fall of Felstad, Kalish was arguably the last great practitioner of Distortionist magic. A violently unstable woman, many within the Collegium thought that Kalish more properly belonged in a prison.
Astromancer Shade
Distortionist Shade
Fatecaster Shade
Spiritualist Shade
Sonancer Shade
The Maze of Malcor Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it ‘The Maze'.. With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived...
For a while, it was quite the rage in necromantic circles to attempt to discover the process of creating a bog man – the theory being that removing the skeleton from the skin, then animating both.
Thief & Barbarian II
Tracker & War Hound II
Here at North Star we are delighted to announce that in conjunction with Osprey Publishing, we are producing a licensed range of 28mm sized metal figures. Dracula’s America. The full range. Feathers that have fallen naturally from a tatakaka bird can be used as potent magic enhancements for delicate and complex spellcasting. Their magic draws on the power of nature and is often used to fighting against the growing threat of the undead. Kazran is a pursuer, a member of an ancient bounty-hunting order. Wielding the magics of the mythical Court of Crows, he has lived a life dedicated to bringing justice to the wronged, without fear or favour. A set of cards featuring all the spells from the Frostgrave books published to date (the rulebook, Thaw of the Lich Lord, Into the Breeding Pits, Forgotten Pacts, The Frostgrave Folio, and Maze of Malcor), providing the ultimate in-game reference guide fo Combines good fighting skills with a big two handed weapon. Faster than the templar but practically naked in terms of armour. Especially good in the employ of wizards with movement or cover spells to get into combat.  The knight is an upgraded man-at-arms. Armoured, skilled but slow. Where the man-at-arms isn’t really survivable enough to warrant his cost. The downside is slowness. Perhaps you need a bodyguard for a wizard. Thieves thief. It’s that simple. Not great in combat but they have a movement of 7 meaning they can make a sprint for unguarded treasure. This makes them useful for starter warbands. A jack of all trades. Shoots, fights. Fills the role of thug, thief or archer as required. Upgraded crossbowman.  Very useful because missile fire can be lethal.
The Soldiers
 Soldiers is a catch-all term for the living, non-magical mercenaries that can be hired by a wizard. Thug, Thief, Archer, Crossbowman, Infantryman, Tracker, Man-at-Arms, Treasure Hunter, Knight, Templar, Ranger, Barbarian, Apothecary, Marksman,
Acrisbird
Banshee & Bog Man
Coal Man
Collegium Porter
Glass Spiders
Starfire Elementals
Phase Cats & Bloodwaves
Mantodeus
Shrieking Wolves
These constructs, unique to the Collegium, served as door guards, messages carriers, manual labourers, and low-level security. Although each porter was a unique construction, most resembled fancy types of furniture with short legs and long arms. They escaped during the cataclysm and have survived through to the present by spending long periods hibernating in cocoons. When fully grown, mantodeus stand nearly five feet tall, and sport a pair of strong, barbed forelimbs. While coal men are naturally a stone grey, they quickly become blackened by the coal dust that coats them. It is not uncommon for sparks or heat to start small fires on the coal men, but these cause no damage and the constructs just ignore them. Despite this, the Collegium somehow continued to function. It will likely never be known exactly when Malcor became a wraith, but what is almost certain is that he is bound to the Collegium, and some part of him will probably haunt its halls.
The Wraith of Malcor & Advisory Council
Wizards of the Pentangle
Astromancers draw their magical powers from the positions of the heavenly bodies and have learned how to use the various alignments and conjunctions of planets and stars to affect reality. Distortionists are mages at their most wildly creative. Drawing power and inspiration from other planes of existence, they create temporary changes or distortions in their own reality. Astromancers draw their magical powers from the positions of the heavenly bodies and have learned how to use the various alignments and conjunctions of planets and stars to affect reality. Fatecasters manipulate probability in order to make unlikely events occur. It is a delicate and difficult form of magic that must be approached with patience (and, some would say, fatalism). Fatecasters manipulate probability in order to make unlikely events occur. It is a delicate and difficult form of magic that must be approached with patience (and, some would say, fatalism). Sonancers practice magic through the manipulation of sound and vibration. They can capture and hold noise, enhance it, redirect it, and even destroy it. The one thing they can’t do magically is create noise.
Astromancer & Apprentice
Distortionist & Apprentice
Fatecaster & Apprentice
Sonancer & Apprentice
Spiritualist & Apprentice
Distortionists are mages at their most wildly creative. Drawing power and inspiration from other planes of existence, they create temporary changes or distortions in their own reality.  Soldiers is a catch-all term for the living, non-magical mercenaries that can be hired by a wizard. Thug, Thief, Archer, Crossbowman, Infantryman, Tracker, Man-at-Arms, Treasure Hunter, Knight, Templar, Ranger, Barbarian, Apothecary, Marksman, This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the lost magic schools. The rare and beautiful tatakaka bird. This colourful songbird, found only on a few remote islands, is hugely valuable to wizards. Feathers that have fallen naturally from a tatakaka bird can be used as potent magic enhancements.
The Maze of Malcor
This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.
Sonancers practice magic through the manipulation of sound and vibration. They can capture and hold noise, enhance it, redirect it, and even destroy it. The one thing they can’t do magically is create noise. These statues (which, despite the name, may depict any creature) are designed as alarms to scare away intruders. While not intended for combat, they are tough and tenacious, so fleeing is generally the best course of action. These statues (which, despite the name, may depict any creature) are designed as alarms to scare away intruders. While not intended for combat, they are tough and tenacious, so fleeing is generally the best course of action. A healer, pure and simple. Can heal a bit of damage on one of your models. Could be useful if you have a wizard that often spends health to boost spells. Spiritualists see beyond this reality into the next. Unlike Necromancers who generally deal with corpses, bones, and other earthly remains, Spiritualists are interested in the souls of the deceased. Unfortunately, the acrisbirds that have survived the thousand-year imprisonment in the Collegium have had to find new food sources to survive and have, from generation to generation, become indiscriminate carnivores and brutal hunters. Starfire elementals are completely immune to normal weapons, but are otherwise fragile creatures. Starfire elementals are completely immune to normal weapons, but are otherwise fragile creatures. Spiritualists see beyond this reality into the next. Unlike Necromancers who generally deal with corpses, bones, and other earthly remains, Spiritualists are interested in the souls of the deceased. When Malcor awoke in his new undead form, one of his first acts was to bring back his advisors as a group of wraiths. While these wraiths are capable of independent thought and action, they almost always accompany Malcor. Prize Draw – win a 28mm miniature painted Malcor, by Kev. Cheap and fast. Their primary use is running straight at archers and wizards to force them to fire upon the war hound. Secondary use is rushing forward and forcing combat with models who are about to run off with treasure. If the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big, with, bigger weapon.  Soldiers is a catch-all term for the living, non-magical mercenaries that can be hired by a wizard. Thug, Thief, Archer, Crossbowman, Infantryman, Tracker, Man-at-Arms, Treasure Hunter, Knight, Templar, Ranger, Barbarian, Apothecary, Marksman,  Soldiers is a catch-all term for the living, non-magical mercenaries that can be hired by a wizard. Thug, Thief, Archer, Crossbowman, Infantryman, Tracker, Man-at-Arms, Treasure Hunter, Knight, Templar, Ranger, Barbarian, Apothecary, Marksman, While Banshees will never willingly attack a living creature directly, their constant, soul-shattering wail can harm and even kill the living. These constructs can actually be found all over Frostgrave as they became a popular gift-shop item among the many who toured the Collegium and museum back at its height. About the size of a house cat. Over countless generations of breeding, these cats have become attuned to the magic of Fatecasting and can draw upon it to teleport short distances. Having been brought in to exterminate pests, these cats have become very territorial. Bloodwaves are predators, and kill their prey by suffocation. They are extremely hard to kill as they are immune to most weapons, apparently have no vital organs, and their ‘bodies’ can even divide and act independently for short periods of time.