Above. Samurai with katana and heavy armour fights an Initiate with katana on the bridge. Below. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!
VICTORY CONDITIONS & GAME LENGTHIn the End Phase of the 4th turn, roll a d6. If the result is a 6, the next turn will be the final turn of the game. If not, roll a d6 in the End Phase of the 5th turn. If the result is 5 or 6, then the next turn is the final one, and so on. If not, roll a d6 in the End Phase of the 6th turn, and this time a 4,5 or 6 means the next turn is the final one – and so on.When the game ends, each side gets Victory Points equal to the Rank of all of its models that are on the Defender’s side of the river. •If the Attacker has the most VPs’, the Attacker wins.•If the Attacker has less than half the VPs of the Defender, the Defender wins.•Otherwise the game is a draw.