Above. Samurai with katana and heavy armour fights an Initiate with katana on the bridge. Below. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!
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VICTORY CONDITIONS & GAME LENGTH In the End Phase of the 4th turn,  roll a d6. If the result is a 6, the  next turn will be the final turn of the  game. If not, roll a d6 in the End  Phase of the 5th turn. If the result  is 5 or 6, then the next turn is the  final one, and so on. If not, roll a d6  in the End Phase of the 6th turn,  and this time a 4,5 or 6 means the  next turn is the final one – and so  on. When the game ends, each side  gets Victory Points equal to the  Rank of all of its models that are on  the Defender’s side of the river.  • If the Attacker has the most VPs’, the Attacker wins. • If the Attacker has less than half the VPs of the Defender, the Defender wins. • Otherwise the game is a draw.
Samurai with katana and heavy armour fights an Initiate with katana on the bridge. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!