Above. Samurai with katana and heavy armour fights an Initiate with katana on the bridge. Below. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!
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VICTORY CONDITIONS & GAME LENGTH In the End Phase of the 4th turn,  roll a d6. If the result is a 6, the  next turn will be the final turn of the  game. If not, roll a d6 in the End  Phase of the 5th turn. If the result  is 5 or 6, then the next turn is the  final one, and so on. If not, roll a d6  in the End Phase of the 6th turn,  and this time a 4,5 or 6 means the  next turn is the final one – and so  on. When the game ends, each side  gets Victory Points equal to the  Rank of all of its models that are on  the Defender’s side of the river.  If the Attacker has the most VPs’, the Attacker wins. If the Attacker has less than half the VPs of the Defender, the Defender wins. Otherwise the game is a draw.
Samurai with katana and heavy armour fights an Initiate with katana on the bridge. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!