Above. Samurai with katana and heavy armour fights an Initiate with katana on the bridge. Below. The Bushi Buntai and Koryu Buntai fight to the death on and off the bridge!
VICTORY CONDITIONS & GAME LENGTHIn the End Phase of the 4th turn,roll a d6. If the result is a 6, thenext turn will be the final turn of thegame. If not, roll a d6 in the EndPhase of the 5th turn. If the resultis 5 or 6, then the next turn is thefinal one, and so on. If not, roll a d6in the End Phase of the 6th turn,and this time a 4,5 or 6 means thenext turn is the final one – and soon.When the game ends, each sidegets Victory Points equal to theRank of all of its models that are onthe Defender’s side of the river.•If the Attacker has the most VPs’, the Attacker wins.•If the Attacker has less than half the VPs of the Defender, the Defender wins.•Otherwise the game is a draw.