You have only recently arrived in the Frozen City and are busy recruiting soldiers for an expedition,
when an old adventurer named Rotha approaches you. The grizzled warrior claims to know the
location of a fabled treasure, the Armour of Redwar, and offers to lead you to it. He even offers to
bring along a couple of his own men, a pair of thugs named Lee and Aaron.
It takes the better part of a day and a night to
reach the ruined building that Rotha says
contains the treasure. Near the ruins of the door,
you find several corpses, and Rotha confirms
that they were members of his previous
expedition. A few minutes later, with torches lit,
you descend into the broken interior of the
building.
“Rotha, what is the meaning of this?” you demand.
Rotha looks back, the vivid scar over his lost eye
seeming to glow in the torchlight. “Sorry,” he says,
“but I’ve got an old score to settle before I help you
get the armour. Just stay out of the way. The cat is
mine!”
The wizard can only have a maximum of seven members in his warband during this scenario. He will,
however, also be accompanied by a crossbowman (Rotha) and two thugs (Aaron and Lee).
The wizard and his apprentice (Enchanter).
A doorway in the centre is the entry point for the wizard and his warband.
Directly in front of the Armour of Redwar is a wraith, three skeletons at the centre point of the two
walls. In the centre, there is treasure haphazardly arranged. In the right-hand corner furthest from the
doorway, the wall has collapsed, creating a short ramp that leads up to a hole.
Directly in front
of the Armour
of Redwar is a
wraith.
Three skeletons at the centre point of the two walls.
Archers try to take down the skeletons while the
barbarian waits his turn.
The wizard and his apprentice will make short
work of the other skeletons.
Thief and treasure hunter take on the wraith
who guards the Armour of Redwar.
The wizard and his apprentice will make short
work of the other skeletons.
Skeleton makes a rush for the barbarian.
Thief secures the Armour of Redwar.
The archers grab
more treasure.
And the something appears.
Barbarian takes on another wraith.
Rotha, Lee, and Aaron head for the leopard and
it heads for them.
Rotha enters combat with the leopard with Lee,
and Aaron supporting him.
Another wraith
appears while
the cat fight
goes on, the
archers have it
their sights.
Archers are always busy.
Lee, or is it Aaron?
Enchanter gets the Armour of Redwar for
himself and why not.
There is always another wraith to deal with, this
time it's the treasure hunters turn.
There is plenty of treasure to be had.
Rotha, the vivid scar over his lost eye.
The inevitable group shot after a successful
mission, look at all that treasure!
It all could have been different if we had the
construct in the party.
By Nick Eyre
PICTURES FROM THE FROZEN CITY
Painted by Paul Cubbin
You will need a copy of Frostgrave and Frostgrave: The Wizards' Conclave to play Old Scores.