FROSTGRAVE PLASTIC WIZARDS FROSTGRAVE PLASTIC WIZARDS
Large, dumb, and dangerous, the shaggy snow trolls encountered in the city are not to be taken lightly. Trolls consider anything that is alive and smaller than themselves to be food and will not hesitate to attack anyone they meet. © North Star Military Figures Click here to order Click here to order more FROSTGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf Previous Page Next Page North Star Magazine home page
A Monk, a Demon Hunter, a Mystic Warrior, and a Tunnel Fighter engage an entire tribe of Snow Trolls in combat deep within the Frozen City.
PICTURES     FROM    THE    FROZEN    CITY
FGV222 - Assassin & Demon Hunter. With the uncovering of the Frozen City and the rise in demonic incursions, many of these warriors drifted north, signing on with the wizards that explore the ruins in the hopes of learning more about their enemy. FGV222 - Assassin & Demon Hunter. With the uncovering of the Frozen City and the rise in demonic incursions, many of these warriors drifted north, signing on with the wizards that explore the ruins in the hopes of learning more about their enemy. FGV222 - Assassin & Demon Hunter. With the uncovering of the Frozen City and the rise in demonic incursions, many of these warriors drifted north, signing on with the wizards that explore the ruins in the hopes of learning more about their enemy. FGV222 - Assassin & Demon Hunter. With the uncovering of the Frozen City and the rise in demonic incursions, many of these warriors drifted north, signing on with the wizards that explore the ruins in the hopes of learning more about their enemy. FGV222 - Assassin & Demon Hunter.  Not all of the wizards who hunt the frozen ruins are honourable.  These spellcasters have been known to employ the vilest kind of soldiers – agents of death who use poisons and strike from the shadows. FGV222 - Assassin & Demon Hunter.  Not all of the wizards who hunt the frozen ruins are honourable.  These spellcasters have been known to employ the vilest kind of soldiers – agents of death who use poisons and strike from the shadows. FGV222 - Assassin & Demon Hunter.  Not all of the wizards who hunt the frozen ruins are honourable.  These spellcasters have been known to employ the vilest kind of soldiers – agents of death who use poisons and strike from the shadows. FGV222 - Assassin & Demon Hunter.  Not all of the wizards who hunt the frozen ruins are honourable.  These spellcasters have been known to employ the vilest kind of soldiers – agents of death who use poisons and strike from the shadows. FGV221 - Monk & Mystic Warrior. These monks occasionally leave their monasteries and set off on great journeys of exploration. A rare few have even come north to the Frozen City and joined with the wizards who explore the ruins. FGV221 - Monk & Mystic Warrior. These monks occasionally leave their monasteries and set off on great journeys of exploration. A rare few have even come north to the Frozen City and joined with the wizards who explore the ruins. FGV221 - Monk & Mystic Warrior. These monks occasionally leave their monasteries and set off on great journeys of exploration. A rare few have even come north to the Frozen City and joined with the wizards who explore the ruins. FGV221 - Monk & Mystic Warrior. These monks occasionally leave their monasteries and set off on great journeys of exploration. A rare few have even come north to the Frozen City and joined with the wizards who explore the ruins. FGV221 - Monk & Mystic Warrior. Graduates from the few remaining schools these days are virtually guaranteed a position of their choosing within any army or kingdom they serve.  Mystic warriors generally carry no weapons at all, except perhaps gauntlets. FGV221 - Monk & Mystic Warrior. Graduates from the few remaining schools these days are virtually guaranteed a position of their choosing within any army or kingdom they serve.  Mystic warriors generally carry no weapons at all, except perhaps gauntlets. FGV221 - Monk & Mystic Warrior. Graduates from the few remaining schools these days are virtually guaranteed a position of their choosing within any army or kingdom they serve.  Mystic warriors generally carry no weapons at all, except perhaps gauntlets. FGV221 - Monk & Mystic Warrior. Graduates from the few remaining schools these days are virtually guaranteed a position of their choosing within any army or kingdom they serve.  Mystic warriors generally carry no weapons at all, except perhaps gauntlets. FGV324 - Failing Wretch and Chilopendra.  Failing wretches are a common form of minor demon. While their appearance varies tremendously, in the main they resemble very old, fat men, with bulging eyes, long straggly hair and oversized rotten teeth. FGV324 - Failing Wretch and Chilopendra.  Failing wretches are a common form of minor demon. While their appearance varies tremendously, in the main they resemble very old, fat men, with bulging eyes, long straggly hair and oversized rotten teeth. FGV324 - Failing Wretch and Chilopendra.  Failing wretches are a common form of minor demon. While their appearance varies tremendously, in the main they resemble very old, fat men, with bulging eyes, long straggly hair and oversized rotten teeth. FGV324 - Failing Wretch and Chilopendra.  Failing wretches are a common form of minor demon. While their appearance varies tremendously, in the main they resemble very old, fat men, with bulging eyes, long straggly hair and oversized rotten teeth. FGV324 - Failing Wretch and Chilopendra. Much like their master, they appear mostly human from the waist up, while their lower half resembles the body of a great centipede. Although they often carry weapons, they are just as deadly without. FGV324 - Failing Wretch and Chilopendra. Much like their master, they appear mostly human from the waist up, while their lower half resembles the body of a great centipede. Although they often carry weapons, they are just as deadly without. FGV324 - Failing Wretch and Chilopendra. Much like their master, they appear mostly human from the waist up, while their lower half resembles the body of a great centipede. Although they often carry weapons, they are just as deadly without. FGV324 - Failing Wretch and Chilopendra. Much like their master, they appear mostly human from the waist up, while their lower half resembles the body of a great centipede. Although they often carry weapons, they are just as deadly without. Templar, if the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow.  This box set of hard plastic figures allows you to build 20 different Barbarians. Templar, if the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow.  This box set of hard plastic figures allows you to build 20 different Barbarians. Templar, if the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow.  This box set of hard plastic figures allows you to build 20 different Barbarians. Templar, if the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow.  This box set of hard plastic figures allows you to build 20 different Barbarians. Apothecaries start each game with a potion of healing. An apothecary may spend an action to give a potion to a member of the same warband within 1”, provided neither is in combat. Apothecaries start each game with a potion of healing. An apothecary may spend an action to give a potion to a member of the same warband within 1”, provided neither is in combat. Apothecaries start each game with a potion of healing. An apothecary may spend an action to give a potion to a member of the same warband within 1”, provided neither is in combat. Apothecaries start each game with a potion of healing. An apothecary may spend an action to give a potion to a member of the same warband within 1”, provided neither is in combat. FGV116 - Barbarian Wizard & Apprentice.  It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. FGV116 - Barbarian Wizard & Apprentice.  It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. FGV116 - Barbarian Wizard & Apprentice.  It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. FGV116 - Barbarian Wizard & Apprentice.  It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. FGV116 - Barbarian Wizard & Apprentice. It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. Frost giants are their most common ally. FGV116 - Barbarian Wizard & Apprentice. It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. Frost giants are their most common ally. FGV116 - Barbarian Wizard & Apprentice. It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. Frost giants are their most common ally. FGV116 - Barbarian Wizard & Apprentice. It is also not unusual for barbarian raiding parties to include one or more semi-intelligent creatures. Frost giants are their most common ally. The werewolves that inhabit the ruins of the city are not true lycanthropes. They are not shape shifters, but some kind of wolf–human hybrid. Although they live in small packs, they hunt alone and are thus normally encountered individually. FGV228 - Barbarian Crow Master & Javelineer.  Javelineers are not overly skilled combatants, but they are the cheapest way to recruit soldiers with a ranged attack. Javelineers carry a cache of javelins. FGV228 - Barbarian Crow Master & Javelineer.  Javelineers are not overly skilled combatants, but they are the cheapest way to recruit soldiers with a ranged attack. Javelineers carry a cache of javelins. FGV228 - Barbarian Crow Master & Javelineer.  Javelineers are not overly skilled combatants, but they are the cheapest way to recruit soldiers with a ranged attack. Javelineers carry a cache of javelins. FGV228 - Barbarian Crow Master & Javelineer.  Javelineers are not overly skilled combatants, but they are the cheapest way to recruit soldiers with a ranged attack. Javelineers carry a cache of javelins. FGV226 - Barbarian Tracker & War Hound. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation. FGV226 - Barbarian Tracker & War Hound. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation. FGV226 - Barbarian Tracker & War Hound. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation. FGV226 - Barbarian Tracker & War Hound. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation. Barbarians produce all of the same soldier types found in the armies of other nations. They have few knights, templars, marksmen and other specialists, but they make up for this shortage with a greater number of berserkers. Barbarians produce all of the same soldier types found in the armies of other nations. They have few knights, templars, marksmen and other specialists, but they make up for this shortage with a greater number of berserkers. Barbarians produce all of the same soldier types found in the armies of other nations. They have few knights, templars, marksmen and other specialists, but they make up for this shortage with a greater number of berserkers. Barbarians produce all of the same soldier types found in the armies of other nations. They have few knights, templars, marksmen and other specialists, but they make up for this shortage with a greater number of berserkers.
SOLDIERS AND BARBARIANS
painted by Kevin Dallimore
FGV224 - Barbarian Knight & Templar.  If the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow. FGV224 - Barbarian Knight & Templar.  If the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow. FGV224 - Barbarian Knight & Templar.  If the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow. FGV224 - Barbarian Knight & Templar.  If the knight is an upgraded man-at-arms, the templar is an upgraded infantryman. Big dude, bigger weapon. Same weakness as the knight though, he’s slow. A captain may be given any type of magic weapon, provided none of the equipment combination rules above are violated. Unlike other soldiers, any magic items given to a captain are considered to be his personal equipment. A captain may be given any type of magic weapon, provided none of the equipment combination rules above are violated. Unlike other soldiers, any magic items given to a captain are considered to be his personal equipment. A captain may be given any type of magic weapon, provided none of the equipment combination rules above are violated. Unlike other soldiers, any magic items given to a captain are considered to be his personal equipment. A captain may be given any type of magic weapon, provided none of the equipment combination rules above are violated. Unlike other soldiers, any magic items given to a captain are considered to be his personal equipment. FGV504 - Treasure Tokens - Forgotten Pacts. The recovery of these tokens is the players’ primary goal in the game. FGV504 - Treasure Tokens - Forgotten Pacts. The recovery of these tokens is the players’ primary goal in the game. FGV504 - Treasure Tokens - Forgotten Pacts. The recovery of these tokens is the players’ primary goal in the game. FGV504 - Treasure Tokens - Forgotten Pacts. The recovery of these tokens is the players’ primary goal in the game.
FROSTGRAVE FORGOTTEN PACTS