FROSTGRAVE PLASTIC WIZARDS FROSTGRAVE PLASTIC WIZARDS
The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City. © North Star Military Figures Click here to order Click here to order more FROSTGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf Previous Page Next Page North Star Magazine home page
Above. Demon Warriors hunt a Foulhorn: The Red King.
PICTURES     FROM    THE    FROZEN    CITY
FROSTGRAVE THE RED KING
Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals. In terms of appearance. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. When encountered in the final scenario, they are completely driven by their task of holding the tethers between realities in place and drawing those realities together. In that way, these creatures also function as doorways between the two realities. The Herald never resides fully in one plane, and always seems to flicker slightly as though going in and out of focus. When not delivering a specific message, the Herald constantly shouts the Litany of the Red King. The Herald never resides fully in one plane, and always seems to flicker slightly as though going in and out of focus. When not delivering a specific message, the Herald constantly shouts the Litany of the Red King. The Herald never resides fully in one plane, and always seems to flicker slightly as though going in and out of focus. When not delivering a specific message, the Herald constantly shouts the Litany of the Red King. The Herald never resides fully in one plane, and always seems to flicker slightly as though going in and out of focus. When not delivering a specific message, the Herald constantly shouts the Litany of the Red King. Generally, these creatures are solitary hunters that will spend hours, and occasionally even days, hunting their prey. Generally, these creatures are solitary hunters that will spend hours, and occasionally even days, hunting their prey. Generally, these creatures are solitary hunters that will spend hours, and occasionally even days, hunting their prey. Generally, these creatures are solitary hunters that will spend hours, and occasionally even days, hunting their prey. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Why these creatures look so much like actual snakes is anyone’s guess. While the cataclysm brought an end to this alchemical refinement, damage to the various processing workshops may still sometimes causes the spontaneous generation of a vapour snake. Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Its head is encased in a bronze helmet that reveals nothing of the face beneath, but features a pair of elephant-like tusks and a single large eye etched in the middle. It carries a different staff in each hand. Nullmen are infrequently encountered and only poorly understood. They do not fit well into any traditional category and are certainly not undead, demons, constructs, or natural animals.   There is no sign of intelligence in these creatures. Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire.
BESTIARY
The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire. The little demons known as magmites, however, seem to thrive in it. Standing about 3’ tall, and appearing in a variety of physical forms, they move freely through lava, and seem almost immune to elemental fire.
painted by Kevin Dallimore
Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight… Chronohounds resemble large, lean, and hairless hounds. They have long tongues that loll out of their mouths, and they are constantly salivating. Beyond aggressive, they seem to relish violence, and will usually attack strangers on sight…