Sampson Tyler, the current leader of the commune, knew that the shipment was nothing but trouble. Nevertheless, swayed by the rhetoric of Emile Dreyfuss, he decided to sell all but two of the twelve guns to Abel Caine, the criminal Lord o’ the Docks.
The scene was set for one of the bloodiest street fights in London’s history as the Commune’s elite fighters tried to get the wagon from Brick Lane to the warehouse in the docks where Caine was waiting for them.Set-upThis is a variant on the Breakthrough scenario (IHMN 9.1.4) with the option of the Authorities complication (IHMN 9.2.5). The recommended Landscape is the City Streets by Day (IHMN 10.1).Note that the wagon, laden with arms and ammunition, is considered Dangerous Terrain (IHMN 4.1.5).The table should have Cable Street running from one table edge to the other. At least three streets should lead off it to the other table edges. The rest of the board should be built up with buildings, courtyards and alleyways.The Commune come on at one end of Cable Street and the Warehouse should be at the other end. The heavy wagon only moves at 6” and cannot run.The Extraordinary Co. can come onto the table on one of the two sides which Cable Street does not touch.Game objectivesBrick Lane Commune: Get the wagon across the table to the Warehouse gate where Caine’s heavily armed Kentish Men will take it over.PoW Extraordinary Co.: Stop the wagon and take it off their table edge.Victory2 VPs per enemy figure taken out of the game.5 VPs for each leader taken out of the game.25VPs for getting the wagon to the company’s objective before the end of turn twelve.