Sampson Tyler, the current leader of the commune,knew that the shipment was nothing but trouble.Nevertheless, swayed by the rhetoric of Emile Dreyfuss,he decided to sell all but two of the twelve guns to AbelCaine, the criminal Lord o’ the Docks.
The scene was set for one of the bloodiest street fights inLondon’s history as the Commune’s elite fighters tried toget the wagon from Brick Lane to the warehouse in thedocks where Caine was waiting for them.Set-upThis is a variant on the Breakthrough scenario (IHMN9.1.4) with the option of the Authorities complication(IHMN 9.2.5). The recommended Landscape is the CityStreets by Day (IHMN 10.1).Note that the wagon, laden with arms and ammunition, isconsidered Dangerous Terrain (IHMN 4.1.5).The table should have Cable Street running from onetable edge to the other. At least three streets should leadoff it to the other table edges. The rest of the board shouldbe built up with buildings, courtyards and alleyways.The Commune come on at one end of Cable Street andthe Warehouse should be at the other end. The heavywagon only moves at 6” and cannot run.The Extraordinary Co. can come onto the table on one ofthe two sides which Cable Street does not touch.Game objectivesBrick Lane Commune: Get the wagon across the table tothe Warehouse gate where Caine’s heavily armed KentishMen will take it over.PoW Extraordinary Co.: Stop the wagon and take it offtheir table edge.Victory2 VPs per enemy figure taken out of the game.5 VPs for each leader taken out of the game.25VPs for getting the wagon to the company’s objectivebefore the end of turn twelve.