© North Star Military Figures click here to order more STARGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf
click here to order more STARGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf
North Star Magazine home page North Star Military Figures STARGRAVE Stargrave Crew Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Light Armour. Generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps than enemy weapons. Light Armour. Generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps than enemy weapons. Light Armour. Generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps than enemy weapons. Light Armour. Generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps than enemy weapons. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Deck. Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Deck. Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Deck. Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Deck. Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Combat Armour. Rare, expensive, and difficult to maintain, combat armour is the ultimate personal protection on the battlefield. Not only does it provide full-body protection and its own air supply. Combat Armour. Rare, expensive, and difficult to maintain, combat armour is the ultimate personal protection on the battlefield. Not only does it provide full-body protection and its own air supply. Combat Armour. Rare, expensive, and difficult to maintain, combat armour is the ultimate personal protection on the battlefield. Not only does it provide full-body protection and its own air supply. Combat Armour. Rare, expensive, and difficult to maintain, combat armour is the ultimate personal protection on the battlefield. Not only does it provide full-body protection and its own air supply. Hand Weapon. This includes any kind of weapon that is purpose-built for hand-to-hand fighting on the modern battlefield. It includes powered-blades, electro-staffs, fire-flails, etc. Since the damage inflicted by such weapons. Hand Weapon. This includes any kind of weapon that is purpose-built for hand-to-hand fighting on the modern battlefield. It includes powered-blades, electro-staffs, fire-flails, etc. Since the damage inflicted by such weapons. Hand Weapon. This includes any kind of weapon that is purpose-built for hand-to-hand fighting on the modern battlefield. It includes powered-blades, electro-staffs, fire-flails, etc. Since the damage inflicted by such weapons. Hand Weapon. This includes any kind of weapon that is purpose-built for hand-to-hand fighting on the modern battlefield. It includes powered-blades, electro-staffs, fire-flails, etc. Since the damage inflicted by such weapons. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols.
SOLDIERS GALLERY
Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Carbine. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose: killing the enemy at a decent range. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Commando, Stargrave Mercenaries.  Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Heavy Armour. This represents any type of heavier armour, and generally includes a hardened breast plate, helmet, and arm and leg greaves. While it affords good protection, it is bulky and heavy. A figure wearing heavy armour receives +2 Armour and -1 Mov Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads.