© North Star Military Figures click here to order more STARGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf
click here to order more STARGRAVE Home Latest North Star Stargrave Frostgrave Oathmark Crusader Artizan Great War Shieldwolf
North Star Magazine home page North Star Military Figures STARGRAVE
SOLDIERS GALLERY 2
Stargrave Crew Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. A Hacker doesn’t take up a specialist slot and the difference in unlock is not that much. With a lower Fight and Health than a CodeBreaker, they are slightly more vulnerable, but the savings are still worthwhile. A Hacker doesn’t take up a specialist slot and the difference in unlock is not that much. With a lower Fight and Health than a CodeBreaker, they are slightly more vulnerable, but the savings are still worthwhile. A Hacker doesn’t take up a specialist slot and the difference in unlock is not that much. With a lower Fight and Health than a CodeBreaker, they are slightly more vulnerable, but the savings are still worthwhile. A Hacker doesn’t take up a specialist slot and the difference in unlock is not that much. With a lower Fight and Health than a CodeBreaker, they are slightly more vulnerable, but the savings are still worthwhile. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. Rogues have learned to survive the horrors of the galaxy through a combination of wit, brains, and luck. While they generally don’t have any mystical powers or bodily enhancements, they know when to press their luck. Rogues have learned to survive the horrors of the galaxy through a combination of wit, brains, and luck. While they generally don’t have any mystical powers or bodily enhancements, they know when to press their luck. Rogues have learned to survive the horrors of the galaxy through a combination of wit, brains, and luck. While they generally don’t have any mystical powers or bodily enhancements, they know when to press their luck. Rogues have learned to survive the horrors of the galaxy through a combination of wit, brains, and luck. While they generally don’t have any mystical powers or bodily enhancements, they know when to press their luck. When making a shooting attack with a flamethrower, instead of checking for range or line of sight, simply take the flamethrower template from the back of the book (see page 171). Place the pointed end anywhere adjacent to the firing figure’s base. When making a shooting attack with a flamethrower, instead of checking for range or line of sight, simply take the flamethrower template from the back of the book (see page 171). Place the pointed end anywhere adjacent to the firing figure’s base. When making a shooting attack with a flamethrower, instead of checking for range or line of sight, simply take the flamethrower template from the back of the book (see page 171). Place the pointed end anywhere adjacent to the firing figure’s base. When making a shooting attack with a flamethrower, instead of checking for range or line of sight, simply take the flamethrower template from the back of the book (see page 171). Place the pointed end anywhere adjacent to the firing figure’s base. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Whether a cultist, monk, or even knight, these mystics generally wear loose, nondescript clothing, often robes. While armour is worn by a few of the more military focused monastic orders, it seems to interfere with the abilities of most mystics. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Grenadier Space Gnoll.  Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier Space Gnoll.  Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier Space Gnoll.  Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier Space Gnoll.  Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Sentry, Stargrave Crew. The most common weapon seen on the battlefield is the carbine. This includes blaster carbines, wave guns, razor-throwers, and numerous other types, but they all essentially perform the same purpose. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Chiseler, Stargrave Crew. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols, and while lasers and chemically propelled slug-throwers remain the most common. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Codebreaker, Stargrave Crew.  Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Casecracker, Stargrave Crew. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Rapid-fire. These heavy weapons are capable of extremely high rates of fire. When making a Shooting attack, a figure armed with a rapid-fire may either make two Shooting attacks at two separate targets that are within 2” of one another. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Pistol. The preferred weapon for close-quarter shoot-outs, the pistol is a one-handed firearm. There is an almost infinite variety of pistols. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Shotgun. These firearms trade some of the range of the carbine for greater hitting power. Shotguns take up 2 gear slots, have a maximum range of 12”, and have a +1 Damage modifier. Any figure that normally carries a carbine may trade it for a shotgun. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Picks. The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Knife. This is a knife or other small weapon of last resort. In all likelihood, the knives carried by crew members feature some blade enhancement such as a mono-filament, super heating, electro-discharge, etc. Knives have a -1 Damage modifier. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. Grenade Launcher. A grenade launcher increases the range of grenades to 16”. However, they are inherently inaccurate, so all rolls to hit a target point are at -1 when using a grenade launcher. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 lightly equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. This boxed set offers enough parts to build 20 well-equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of alien and human heads. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. Grenadier, Soldiers listed with Grenades carry both smoke and fragmentation grenades and may choose which type to use at any time. A figure carrying grenades is assumed to have as many of either type as they need for a given game. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. There are two types of loot token: data-loot and physical-loot. Data-loot represents important information, schematics, or digital currency. Physical-loot is money, valuable merchandise, or interesting artefacts. Over the last few centuries, psionics – the ability to shape and affect reality with nothing more than the mind – has become an accepted, if extremely rare, branch of science. While most of the institutions and schools set up to promote, train, and study Over the last few centuries, psionics – the ability to shape and affect reality with nothing more than the mind – has become an accepted, if extremely rare, branch of science. While most of the institutions and schools set up to promote, train, and study Over the last few centuries, psionics – the ability to shape and affect reality with nothing more than the mind – has become an accepted, if extremely rare, branch of science. While most of the institutions and schools set up to promote, train, and study Over the last few centuries, psionics – the ability to shape and affect reality with nothing more than the mind – has become an accepted, if extremely rare, branch of science. While most of the institutions and schools set up to promote, train, and study Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. Medic, Stargrave Crew.  Light armour generally consists of some kind of tactical vest or breast plate that protects the vital organs. It may also include light protection for the head, knees, and elbows, though this is more to protect against bumps. This boxed set offers enough parts to build 20 heavily equipped characters for Stargrave, ideal for use in independent crews or as members of the pirate fleets hunting them down. While this kit includes a range of weaponry and a mix of heads.