cannot be distinguished by their patterns like the Zulus or
Masai, so instead one base in each unit includes a different
animal model, enabling me to refer to the “Ostrich unit” or the
“Warthog unit” and be immediately understood by other
players.
So instead of sticking rigidly to three Warriors per base, for
example, mine are a mixture of threes and a few twos.
Skirmishers are either one or two to a base, while on the other
hand my Wazungu (explorers and similar white men) tend to
be accompanied by servants, gunbearers, dogs and others who
have no function in the game, but simply look good. I have
sometimes toyed with the idea of taking this idea to its logical
extreme and fielding an army with no figures at all, or perhaps
just the barrels of a few muskets sticking out of dense
vegetation. Absurd as it sounds, this would reproduce pretty
well what Wolseley’s men saw of the Ashanti in the 1874
campaign, for example. I have never actually gone this far
though (yet), perhaps because I don’t want to upset the figure
manufacturers too much.
Of course the fewer figures you have, the more effort you will
need to put into decorating your bases. Don’t worry about
overdoing this. If your figures get lost in dense bush or simple
appear overwhelmed by the terrain, well, that’s what Africa is
like. I think of this as the “Chinese landscape” school of
wargames terrain. You know, those old Chinese paintings
where a couple of tiny human figures appear on top of a
precipice or at the bottom of a ravine, reduced to utter
insignificance by the grandeur of nature. Exactly what you put
on your bases is up to you, but the “home terrain” which is
given for each army in the lists might give a few clues. You
could go for the desert look, with lots of rocks and a few
bushes and clumps of yellow grass, or the jungle, with more
and greener vegetation, or just lots of grass. Parts of the
Central African jungle look surprisingly like the plastic
aquarium foliage you can get from garden centres. Tropical soil
tends to be reddish in colour, so some sort of rusty hue would
be suitable for the ground itself. African troops are often
predominantly brownish in both skin colour and costume, so
don’t show up very well on this sort of base. So much the
better. Ambushes will look more convincing, and the general
difficulty of distinguishing your warriors will add realistically
to the stress of combat for your imperialist opponents, lost in a
country they don’t understand. Remember how the Zulus in the
film of that name blend into the landscape, detectable only by
the sound of assegais clashing on shields, and building up the
tension until they appear suddenly out of the ground at close
range?
Once again you might think this is taking things to an extreme,
but I also like to garnish my bases with some local wildlife. In
addition to the bigger creatures used to indicate the units,
smaller birds, snakes and even insects can be added to good
effect. Some of the animals in the North Star Africa range are
small enough for this purpose, and others can be found in the
Busch “Kleintier” set available from model railway shops. This
includes owls and other birds, rabbits, frogs, snakes, fish (cut
them in half and have them leaping out of a small pool), and
even butterflies. At 1:87 scale they are a bit small for 28mm,
but animals don’t come in standard sizes anyway, and they can
be painted in bright colours to make them stand out and liven
up the expanses of greenery.
I hope these brief comments will inspire people to be a bit more
creative with their basing. Much more useful, though, will be
Kevin Dallimore’s pictures, which show what can really be
achieved if you have the talent. If you are not as clever as
Kevin, though, don’t worry. Here you are depicting wild nature,
which is usually a bit rough round the edges, and a few glued-
on bushes will cover up all sorts of mistakes!
Above. The men in my Ila army, for instance, have no shields and so cannot be distinguished by their patterns like the Zulus
or Masai, so instead one base in each unit includes a different animal model, enabling me to refer to the “Ostrich unit” or the
“Warthog unit” and be immediately understood by other players. The distinguishing animals here are mandrills.