RONIN
Skirmish Wargaming in the Age of the Samurai
SEIZE THE SHRINE A Ronin Scenario
Above. A Bandit Butai attempts the seize the shrine, ably protected by the Shoei Monk Buntai.
Left. A yumi armed Shoei Monk.
 Craig Woodfield
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SCENARIO RULES Forces – all sides select a force of equal points value –  100, 150 or 200 points.  Terrain – use a playing area that is 36” square. There is  only one piece of terrain on the board – the shrine which  is placed in the exact centre of the playing area.  Weather – roll a d6 – on a roll of 5 or 6, roll again on the  weather table. Otherwise, the weather will have no effect  on the game.  Time of day – roll a d6. On a 6, roll again on the Time of  Day table. Otherwise the engagement takes place during  daylight hours.  Deployment – each player rolls a d6. The player who  rolls highest chooses a table edge, then the next player  and so on. Multi-player – if there is more than one player, roll priority  for each player and follow the rules.  Starting the game – models move onto the table from  anywhere on their respective table edge that is not within  6” of a corner. Assume that the front of each model’s base  is just touching the outside of the table edge when  measuring the first move. 
SCENARIO DESCRIPTION In this 2, 3 or 4 player scenario, players battle to control  a shrine. This scenario requires a small shrine or torii  gate, such as the excellent ones now available from  4Ground. 
A Bandit Butai attempts the seize the shrine, ably protected by the Shoei Monk Buntai. Left. A yumi armed Shoei Monk.