Right. A Shoei Monk with naginata fights a yari armed Bandit. Below. A Bandit Butai and Shoei Monk Buntai engage in deadly combat to try to seize the shrine.
VICTORY CONDITIONS & GAME LENGTHIn the End Phase of the 4th turn,roll a d6. If the result is a 6, thenext turn will be the final turn of thegame. If not, roll a d6 in the EndPhase of the 5th turn. If the resultis 5 or 6, then the next turn is thefinal one, and so on. If not, roll a d6in the End Phase of the 6th turn,and this time a 4,5 or 6 means thenext turn is the final one – and soon.When the game ends, each sidegets Victory Points equal to theRank of all of its models that havetheir bases touching the shrine.The winner is the side with thehighest number of Victory points. Ifthere is a draw, then use thenumber of wounds on still livingmodels in the drawn sides as a tie-breaker.