Right. A Shoei Monk with naginata  fights a yari  armed Bandit. Below. A Bandit Butai and Shoei Monk Buntai  engage in deadly combat to try to seize the shrine.
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VICTORY CONDITIONS & GAME LENGTH In the End Phase of the 4th turn,  roll a d6. If the result is a 6, the  next turn will be the final turn of the  game. If not, roll a d6 in the End  Phase of the 5th turn. If the result  is 5 or 6, then the next turn is the  final one, and so on. If not, roll a d6  in the End Phase of the 6th turn,  and this time a 4,5 or 6 means the  next turn is the final one – and so  on. When the game ends, each side  gets Victory Points equal to the  Rank of all of its models that have  their bases touching the shrine.  The winner is the side with the  highest number of Victory points. If  there is a draw, then use the  number of wounds on still living  models in the drawn sides as a tie-  breaker. 
A Shoei Monk with naginata  fights a yari  armed Bandit. A Bandit Butai and Shoei Monk Buntai  engage in deadly combat to try to seize the shrine.