byrnie and light helm for a mail hauberk and full helm (+12
points).
•
Sir Guy, any Captain and any Man-at-arms can exchange their
long sword for a one-handed axe (+1 point).
•
A Guardsman can exchange his spear for a crossbow at no
cost. If he does, he can also have a short sword (+5 points).
•
A Guardsman with a crossbow can take the Skirmisher Trait
(+3 points).
•
Any figure except a Guardsman can take a riding horse (+5
points). Any named figure, Captain or Man-at-arms can have
a war horse (+12 points).
•
Any figure with a war horse can take a lance (+12 points).
allows you to fight such encounters across Northern Europe,
Scandinavia and the British Isles in the 9th and 10th centuries.
These rules give you all you need to create and play heroes of
legend. Master the darkest of arts and become a deathless Draugr
chieftain, or even test your courage against the mighty Grendel
himself.