The roughnecks now test their morale, throwing once for their dead comrade and needing to beat a 3 on a D6 to carry on. But they cannot have liked him much, because they get a 6. So they now dice for the two men still suffering near misses to recover, but get no luck. They then throw their four action dice and get one 6, but what are they going to do? Two members of the gang are still trying to recover from near misses, while the only one who can do much has just had his only weapon shot out of his hand. Sensibly the player decides they will dive behind the corner of a nearby building for cover. This is a free action so they can all do this. The Man now has the choice of getting out of town pronto, or going after them. The game continues...