The roughnecks now test their morale, throwing once fortheir dead comrade and needing to beat a 3 on a D6 tocarry on. But they cannot have liked him much, becausethey get a 6. So they now dice for the two men stillsuffering near misses to recover, but get no luck. Theythen throw their four action dice and get one 6, but whatare they going to do? Two members of the gang are stilltrying to recover from near misses, while the only onewho can do much has just had his only weapon shot outof his hand. Sensibly the player decides they will divebehind the corner of a nearby building for cover. This is afree action so they can all do this. The Man now has thechoice of getting out of town pronto, or going after them.The game continues...