The roughnecks now test their morale, throwing once for  their dead comrade and needing to beat a 3 on a D6 to  carry on. But they cannot have liked him much, because  they get a 6. So they now dice for the two men still  suffering near misses to recover, but get no luck. They  then throw their four action dice and get one 6, but what  are they going to do? Two members of the gang are still  trying to recover from near misses, while the only one  who can do much has just had his only weapon shot out  of his hand. Sensibly the player decides they will dive  behind the corner of a nearby building for cover. This is a  free action so they can all do this. The Man now has the  choice of getting out of town pronto, or going after them.  The game continues... 
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